#ifndef REFMANAGER_H #define REFMANAGER_H #include #include "Object.h" #include "PhysicsAPI.h" namespace GameLogic { class RefManager { public: RefManager(void); ~RefManager(void); Object* GetMap(Oyster::Physics::ICustomBody *body); void AddMapping(Oyster::Physics::ICustomBody *body, Object *obj); private: std::map mapper; //shall be pointer from physics that map to an object }; } #endif