#include "ExplosiveCrate.h" using namespace GameLogic; ExplosiveCrate::ExplosiveCrate(void) :DynamicObject() { this->shreddingDamage = 0; this->pushForce = 0; this->ExplosionRadius = 0; } ExplosiveCrate::ExplosiveCrate(Oyster::Physics::ICustomBody *rigidBody,ObjectSpecialType type, int objectID,Oyster::Math::Float shreddingDamage, Oyster::Math::Float3 pushForce, Oyster::Math::Float ExplosionRadius) :DynamicObject(rigidBody,ExplosiveCrate::ExplosiveCrateCollision, type, objectID) { this->shreddingDamage = shreddingDamage; this->pushForce = pushForce; this->ExplosionRadius = ExplosionRadius; } ExplosiveCrate::~ExplosiveCrate(void) { }