////////////////////////////////////// // Created by Pontus Fransson 2014 // ////////////////////////////////////// #ifndef MISC_IEVENT_BUTTON #define MISC_IEVENT_BUTTON class InputClass; namespace Oyster { namespace Event { enum ButtonState { ButtonState_None, ButtonState_Hover, ButtonState_Pressed, ButtonState_Down, ButtonState_Released, }; //Takes normalized device coordinates struct MouseInput { //Normalized device coordinates float x, y; bool mouseButtonPressed; }; class IEventButton { public: virtual ~IEventButton(){} virtual void RenderTexture() = 0; virtual void RenderText() = 0; virtual void Update(MouseInput& input) = 0; virtual void SendEvent(ButtonState state) = 0; virtual unsigned int GetID() = 0; }; } } #endif