#ifndef DANBIASSERVER_LEVELMANAGER_H #define DANBIASSERVER_LEVELMANAGER_H #include "ServerDataReader.h" #include "..\LobbySessions\LobbyClient.h" #include "..\LobbySessions\NetworkSession.h" #include "..\LobbySessions\GameLobby.h" #include namespace DanBias { class MapManager { public: struct MapInitDesc { const wchar_t* map; Utility::DynamicMemory::DynamicArray> clients; }; public: static bool InitiateMapPack(const MapInitDesc& desc); }; } #endif // !DANBIASSERVER_LEVELMANAGER_H