///////////////////////////////////////////////////////////////////// // Created by [Dan Andersson] [2014] ///////////////////////////////////////////////////////////////////// #ifndef INPUT_APPLICATION_KEBOARD_H #define INPUT_APPLICATION_KEBOARD_H #include "InputObject.h" #include namespace Input { class ApplicationKeyboard : public InputObject { public: bool IsActive() const; void Activate(); void Deactivate(); void SetTargetText( ::std::wstring *field ); protected: ::std::wstring *targetText; ApplicationKeyboard(); ~ApplicationKeyboard(); private: bool active; }; } #endif // !INPUT_KEBOARD_H