#include "../Include/ApplicationKeyboard.h" using namespace ::Input; ApplicationKeyboard::ApplicationKeyboard() : InputObject( Enum::SAIType_ApplicationKeyboard ) { this->targetText = nullptr; this->isEnabled = true; } ApplicationKeyboard::~ApplicationKeyboard() { /* DO nothing */ } bool ApplicationKeyboard::IsActive() const { return this->isEnabled; } void ApplicationKeyboard::Activate() { this->isEnabled = true; } void ApplicationKeyboard::Deactivate() { this->isEnabled = false; } void ApplicationKeyboard::SetTargetText( ::std::wstring *field ) { this->targetText = field; }