#ifndef LEVEL_H #define LEVEL_H #include "StaticObject.h" #include "DynamicObject.h" #include "GameMode.h" namespace GameLogic { class Level { public: Level(void); ~Level(void); private: StaticObject** staticObjects; int nrOfStaticObjects; DynamicObject** dynamicObjects; int nrOfDynamicObjects; GameMode* gameMode; }; } #endif