#include "C_Player.h" #include "DllInterfaces/GFXAPI.h" using namespace DanBias::Client; C_Player::C_Player(void) :C_DynamicObj() { } C_Player::~C_Player(void) { } void C_Player::Init(ModelInitData modelInit) { C_Object::Init(modelInit); Oyster::Graphics::API::PlayAnimation(model, L"movement"); //Oyster::Graphics::API::Update(0.002f); }