#include "OysterMath.h" #pragma once namespace Oyster { namespace Graphics { namespace Definitions { struct ObjVertex { Oyster::Math::Float3 pos; Oyster::Math::Float2 uv; Oyster::Math::Float3 normal; }; struct VP { Oyster::Math::Matrix V; Oyster::Math::Matrix P; }; struct FinalVertex { Oyster::Math::Float3 pos; Oyster::Math::Float2 uv; Oyster::Math::Float3 normal; Oyster::Math::Float3 tangent; Oyster::Math::Float3 biTangent; Oyster::Math::Float4 boneIndex; Oyster::Math::Float4 boneWeights; }; struct LightConstants { Math::Float4x4 InvProj; Math::Float2 Pixels; int Lights; float Pad; }; struct Pointlight { Math::Float3 Pos; float Radius; Math::Float3 Color; float Bright; }; } } }