#ifndef DEFINES #define DEFINES struct PointLight { float3 Pos; float Radius; float3 Color; float Bright; }; struct DiffSpec { float3 Diffuse; float3 Specular; }; cbuffer LightConstants : register(b0) { float4x4 InvProj; float2 Pixels; int Lights; float Pad; } Texture2D DiffuseGlow : register(t0); Texture2D NormalSpec : register(t1); Texture2D DepthTexture : register(t2); StructuredBuffer Points : register(t3); RWTexture2D Output : register(u0); #endif