/******************************************************************** * Created by Dan Andersson, 2014 ********************************************************************/ #include #include "EventButtonGUI.h" #include "OysterMath.h" #ifndef DANBIAS_CLIENT_TEXT_FIELD_H #define DANBIAS_CLIENT_TEXT_FIELD_H namespace DanBias { namespace Client { template class TextField : public EventButtonGUI { public: ::std::wstring text; TextField( std::wstring textureName, Owner owner, ::Oyster::Math::Float3 centerPos, ::Oyster::Math::Float2 size ); TextField(); private: ::Oyster::Math::Float3 center; ::Oyster::Math::Float2 reach; }; } } #endif