#include "C_UIobject.h" #include "DllInterfaces/GFXAPI.h" using namespace DanBias::Client; struct C_UIobject::myData { myData(){} Oyster::Graphics::Model::Model *model; int ID; }privData; C_UIobject::C_UIobject(void) { } C_UIobject::~C_UIobject(void) { } void C_UIobject::Init(ModelInitData modelInit) { C_Object::Init(modelInit); // load models privData = new myData(); privData->model = Oyster::Graphics::API::CreateModel(modelInit.modelPath); privData->model->Visible = modelInit.visible; privData->model->WorldMatrix = getWorld(); privData->ID = modelInit.id; } void C_UIobject::setPos(Oyster::Math::Float4x4 world) { privData->model->WorldMatrix = world; } void C_UIobject::Render() { Oyster::Graphics::API::RenderModel(privData->model); } void C_UIobject::Release() { Oyster::Graphics::API::DeleteModel(privData->model); delete privData; } int C_UIobject::GetId() { return privData->ID; }