#ifndef NETWORK_API_NETWORK_CLIENT_H #define NETWORK_API_NETWORK_CLIENT_H ////////////////////////////////////// // Created by Pontus Fransson 2013 // // Modified by Dennis Andersen 2014 // ////////////////////////////////////// #include "CustomNetProtocol.h" #include "NetworkServerEventStruct.h" #include "NetworkAPI_Preprocessor.h" namespace Oyster { namespace Network { class NetworkSession; extern "C" { class NET_API_EXPORT NetworkClient { public: struct ClientEventArgs { enum EventType { EventType_ProtocolFailedToRecieve, // No data EventType_ProtocolFailedToSend, // Data in data.protocol EventType_ProtocolRecieved, // Data in data.protocol EventType_Disconnect, // No data } type; union EventData { struct { Oyster::Network::CustomNetProtocol protocol; }; void * nothing; } data; }; typedef void(*ClientEventFunction)(NetEvent e); public: NetworkClient(); virtual ~NetworkClient(); bool operator ==(const NetworkClient& obj); bool operator ==(const int& ID); /** * */ void Update(); /** * */ bool Connect(int socket); /** * */ bool Connect(unsigned short port, const char serverIP[]); /** * */ void Disconnect(); /** * */ void Send(CustomProtocolObject& protocol); /** * */ void Send(CustomNetProtocol* protocol); /** * */ void SetOwner(NetworkSession* owner); /** * */ bool IsConnected(); /** * */ int GetID() const; /** * */ virtual void DataRecieved(NetEvent e); /** ! Deprecate ! * Do not use this furthermore, instead use void DataRecieved(NetEvent e); * @see DataRecieved */ virtual void NetworkCallback(Oyster::Network::CustomNetProtocol& p); private: NetworkClient(const NetworkClient& obj); NetworkClient& operator =(const NetworkClient& obj); struct PrivateData; PrivateData* privateData; }; } } } #endif