#include "DynamicObject.h" #include "CollisionManager.h" using namespace GameLogic; DynamicObject::DynamicObject() :Object() { } DynamicObject::DynamicObject(void* collisionFunc, OBJECT_TYPE type) :Object(collisionFunc, type) { } DynamicObject::DynamicObject(Oyster::Physics::ICustomBody *rigidBody ,void (*collisionFunc)(Oyster::Physics::ICustomBody *proto,Oyster::Physics::ICustomBody *deuter,Oyster::Math::Float kineticEnergyLoss), OBJECT_TYPE type) :Object(rigidBody, collisionFunc, type) { } DynamicObject::~DynamicObject(void) { }