Debug
Win32
Debug
x64
Release
Win32
Release
x64
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Win32Proj
DanBiasGame
Application
true
v110
Unicode
Application
true
v110
Unicode
Application
false
v110
true
Unicode
Application
false
v110
true
Unicode
true
$(SolutionDir)..\Bin\Executable\
$(SolutionDir)..\Obj\$(ProjectName)\$(PlatformShortName)\$(Configuration)\
$(ProjectName)_$(PlatformShortName)D
C:\Program Files %28x86%29\Visual Leak Detector\lib\Win32;$(LibraryPath)$(SolutionDir)..\External\Lib\Input;$(SolutionDir)..\Bin\DLL;
true
$(SolutionDir)..\Bin\Executable\
$(SolutionDir)..\Obj\$(ProjectName)\$(PlatformShortName)\$(Configuration)\
$(ProjectName)_$(PlatformShortName)D
C:\Program Files %28x86%29\Visual Leak Detector\lib\Win64;$(LibraryPath)$(SolutionDir)..\External\Lib\Input;$(SolutionDir)..\Bin\DLL;
false
$(SolutionDir)..\Bin\Executable\
$(SolutionDir)..\Obj\$(ProjectName)\$(PlatformShortName)\$(Configuration)\
$(ProjectName)_$(PlatformShortName)
C:\Program Files %28x86%29\Visual Leak Detector\lib\Win32;$(LibraryPath)$(SolutionDir)..\External\Lib\Input;$(SolutionDir)..\Bin\DLL;
false
$(SolutionDir)..\Bin\Executable\
$(SolutionDir)..\Obj\$(ProjectName)\$(PlatformShortName)\$(Configuration)\
$(ProjectName)_$(PlatformShortName)
C:\Program Files %28x86%29\Visual Leak Detector\lib\Win64;$(LibraryPath)$(SolutionDir)..\External\Lib\Input;$(SolutionDir)..\Bin\DLL;
Level3
Disabled
WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)
true
$(SolutionDir)GameLogic;$(SolutionDir)Input;$(SolutionDir)OysterGraphics;$(SolutionDir)Misc;$(SolutionDir)OysterMath;%(AdditionalIncludeDirectories)
Windows
true
OysterGraphics_$(PlatformShortName)D.lib;Input_$(PlatformShortName)D.lib;GameLogic_$(PlatformShortName)D.lib;%(AdditionalDependencies)
OysterGraphics_$(PlatformShortName)D.dll;GameLogic_$(PlatformShortName)D.dll;%(DelayLoadDLLs)
Level3
Disabled
WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)
true
$(SolutionDir)GameLogic;$(SolutionDir)Input;$(SolutionDir)OysterGraphics;$(SolutionDir)Misc;$(SolutionDir)OysterMath;%(AdditionalIncludeDirectories)
Windows
true
OysterGraphics_$(PlatformShortName)D.lib;Input_$(PlatformShortName)D.lib;GameLogic_$(PlatformShortName)D.lib;%(AdditionalDependencies)
OysterGraphics_$(PlatformShortName)D.dll;GameLogic_$(PlatformShortName)D.dll;%(DelayLoadDLLs)
Level3
MaxSpeed
true
true
WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)
true
$(SolutionDir)GameLogic;$(SolutionDir)Input;$(SolutionDir)OysterGraphics;$(SolutionDir)Misc;$(SolutionDir)OysterMath;%(AdditionalIncludeDirectories)
Windows
true
true
true
OysterGraphics_$(PlatformShortName).lib;Input_$(PlatformShortName).lib;GameLogic_$(PlatformShortName).lib;%(AdditionalDependencies)
OysterGraphics_$(PlatformShortName)D.dll;GameLogic_$(PlatformShortName)D.dll;%(DelayLoadDLLs)
Level3
MaxSpeed
true
true
WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)
true
$(SolutionDir)GameLogic;$(SolutionDir)Input;$(SolutionDir)OysterGraphics;$(SolutionDir)Misc;$(SolutionDir)OysterMath;%(AdditionalIncludeDirectories)
Windows
true
true
true
OysterGraphics_$(PlatformShortName).lib;Input_$(PlatformShortName).lib;GameLogic_$(PlatformShortName).lib;%(AdditionalDependencies)
OysterGraphics_$(PlatformShortName)D.dll;GameLogic_$(PlatformShortName)D.dll;%(DelayLoadDLLs)
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