#include "StaticObject.h" using namespace GameLogic; StaticObject::StaticObject() :Object() { } StaticObject::StaticObject(void* collisionFunc, OBJECT_TYPE type) :Object(collisionFunc,type) { } StaticObject::StaticObject(OBJECT_TYPE type) :Object(NULL,type) { } /*StaticObject::StaticObject(Oyster::Physics::ICustomBody *rigidBody,void* collisionFunc, OBJECT_TYPE type) :Object(rigidBody,collisionFunc,type) { }*/ StaticObject::StaticObject(Oyster::Physics::ICustomBody *rigidBody ,void (*collisionFunc)(Oyster::Physics::ICustomBody *proto,Oyster::Physics::ICustomBody *deuter,Oyster::Math::Float kineticEnergyLoss), OBJECT_TYPE type) :Object(rigidBody, collisionFunc, type) { } StaticObject::~StaticObject(void) { }