#include "RawInput.h" // include the basic windows header file #include #include #include HWND hWnd; // this is the main message handler for the program LRESULT CALLBACK WindowProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) { // sort through and find what code to run for the message given switch(message) { // this message is read when the window is closed case WM_DESTROY: { // close the application entirely PostQuitMessage(0); return 0; } break; case WM_KEYUP: MessageBox(0, L"WM_KEYUP", L"", 0); break; case WM_KEYDOWN: MessageBox(0, L"WM_KEYDOWN", L"", 0); break; //case WM_INPUT: // MessageBox(0, L"WM_INPUT_MAIN", L"", 0); //break; } // Handle any messages the switch statement didn't return DefWindowProc (hWnd, message, wParam, lParam); } void initWindow(HINSTANCE h, int i) { // this struct holds information for the window class WNDCLASSEX wc; // clear out the window class for use ZeroMemory(&wc, sizeof(WNDCLASSEX)); // fill in the struct with the needed information wc.cbSize = sizeof(WNDCLASSEX); wc.style = CS_HREDRAW | CS_VREDRAW; wc.lpfnWndProc = WindowProc; wc.hInstance = h; wc.hCursor = LoadCursor(NULL, IDC_ARROW); wc.hbrBackground = (HBRUSH)COLOR_WINDOW; wc.lpszClassName = L"WindowClass1"; // register the window class RegisterClassEx(&wc); // create the window and use the result as the handle hWnd = CreateWindowEx(NULL, L"WindowClass1", // name of the window class L"Our First Windowed Program", // title of the window WS_OVERLAPPEDWINDOW, // window style 300, // x-position of the window 300, // y-position of the window 500, // width of the window 400, // height of the window NULL, // we have no parent window, NULL NULL, // we aren't using menus, NULL h, // application handle NULL); // used with multiple windows, NULL // display the window on the screen ShowWindow(hWnd, i); } void initRaw() { //RawInput::Self()->Input_AddDevice(hWnd); } // the entry point for any Windows program int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) { initWindow(hInstance, nCmdShow); initRaw(); // this struct holds Windows event messages MSG msg; // wait for the next message in the queue, store the result in 'msg' while(GetMessage(&msg, NULL, 0, 0)) { // translate keystroke messages into the right format TranslateMessage(&msg); // send the message to the WindowProc function DispatchMessage(&msg); //RawInput::Self()->Input_Read(); } RawInput::Destroy(); return msg.wParam; }