#include "C_StaticObj.h" #include "DllInterfaces/GFXAPI.h" using namespace DanBias::Client; C_StaticObj::C_StaticObj( GameLogic::ObjectSpecialType t ) :C_Object() ,gameObjectType(t) { } C_StaticObj::~C_StaticObj(void) { } bool C_StaticObj::Init(ModelInitData modelInit) { return C_Object::Init(modelInit); }