////////////////////////////////////// // Created by Pontus Fransson 2014 // ////////////////////////////////////// #ifndef PICKUP_SYSTEM_H #define PICKUP_SYSTEM_H #include <vector> #include "Pickup.h" namespace GameLogic { class PickupSystem { public: PickupSystem(); ~PickupSystem(); void CreatePickup(Pickup* pickup); void Update(); private: std::vector<Utility::DynamicMemory::SmartPointer<Pickup>> pickups; }; } #endif