////////////////////////////////// // Created by Sam Svensson 2013 // ////////////////////////////////// #include "Loader.h" using namespace GameLogic::LevelFileLoader; using namespace Oyster::Resource; using namespace std; char* Loader::LoadFile(std::string fileName) { //convert from string to wstring std::wstring temp(fileName.begin(), fileName.end()); //convert from wstring to wchar then loads the file return (char*)OysterResource::LoadResource(temp.c_str(), Oyster::Resource::ResourceType::ResourceType_Byte_Raw, -1 , false); }