///////////////////////////////////////////////////////////////////// // Created by [Dennis Andersen] [2013] ///////////////////////////////////////////////////////////////////// #include #include "DBServer.h" //#include "GameLogic\?" #include "Utilities.h" using namespace DanBias; DBServer::DBServer() : initiated(0) , running(0) , released(0) { } DBServer::~DBServer() { } DanBiasServerReturn DBServer::Create(const DanBias::DanBiasServerDesc& desc) { this->initiated = true; return DanBiasServerReturn_Sucess; } DanBiasServerReturn DBServer::Run() { if(this->running) { return DanBiasServerReturn_Error; } if(this->released) { return DanBiasServerReturn_Error; } if(!this->initiated) { return DanBiasServerReturn_Error; } this->running = true; while (this->running) { MessageBox(0, L"What to do here...", L"TYPELESS", 0); this->running = false; } return DanBiasServerReturn_Sucess; } DanBiasServerReturn DBServer::Release() { this->released = true; return DanBiasServerReturn_Sucess; }