#include "..\Core\Core.h" namespace Oyster { namespace Graphics { namespace Render { namespace Preparations { class Basic { void BindBackBufferRTV(bool UseDepthStencil = true); void BindBackBufferRTV(ID3D11DepthStencilView* depthStencil); void BindBackBufferUAV(); void ClearBackBuffer(Oyster::Math::Float4 Color, bool ClearDepthStencil); }; } } } }