#define glClearIndex(_a0) {(void)(_a0);} #define glClearColor(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);} #define glIndexMask(_a0) {(void)(_a0);} #define glColorMask(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);} #define glAlphaFunc(_a0,_a1) {(void)(_a0);(void)(_a1);} #define glBlendFunc(_a0,_a1) {(void)(_a0);(void)(_a1);} #define glLogicOp(_a0) {(void)(_a0);} #define glCullFace(_a0) {(void)(_a0);} #define glFrontFace(_a0) {(void)(_a0);} #define glPointSize(_a0) {(void)(_a0);} #define glLineWidth(_a0) {(void)(_a0);} #define glLineStipple(_a0,_a1) {(void)(_a0);(void)(_a1);} #define glPolygonMode(_a0,_a1) {(void)(_a0);(void)(_a1);} #define glPolygonOffset(_a0,_a1) {(void)(_a0);(void)(_a1);} #define glPolygonStipple(_a0) {(void)(_a0);} #define glGetPolygonStipple(_a0) {(void)(_a0);} #define glEdgeFlag(_a0) {(void)(_a0);} #define glEdgeFlagv(_a0) {(void)(_a0);} #define glScissor(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);} #define glClipPlane(_a0,_a1) {(void)(_a0);(void)(_a1);} #define glGetClipPlane(_a0,_a1) {(void)(_a0);(void)(_a1);} #define glDrawBuffer(_a0) {(void)(_a0);} #define glReadBuffer(_a0) {(void)(_a0);} #define glEnable(_a0) {(void)(_a0);} #define glDisable(_a0) {(void)(_a0);} #define glEnableClientState(_a0) {(void)(_a0);} #define glDisableClientState(_a0) {(void)(_a0);} #define glPushAttrib(_a0) {(void)(_a0);} #define glPopAttrib() {} #define glPushClientAttrib(_a0) {(void)(_a0);} #define glPopClientAttrib() {} #define glHint(_a0,_a1) {(void)(_a0);(void)(_a1);} #define glClearDepth(_a0) {(void)(_a0);} #define glDepthFunc(_a0) {(void)(_a0);} #define glDepthMask(_a0) {(void)(_a0);} #define glDepthRange(_a0,_a1) {(void)(_a0);(void)(_a1);} #define glClearAccum(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);} #define glAccum(_a0,_a1) {(void)(_a0);(void)(_a1);} #define glDeleteLists(_a0,_a1) {(void)(_a0);(void)(_a1);} #define glNewList(_a0,_a1) {(void)(_a0);(void)(_a1);} #define glEndList() {} #define glCallList(_a0) {(void)(_a0);} #define glCallLists(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);} #define glListBase(_a0) {(void)(_a0);} #define glBegin(_a0) {(void)(_a0);} #define glEnd() {} #define glVertex2d(_a0,_a1) {(void)(_a0);(void)(_a1);} #define glVertex2f(_a0,_a1) {(void)(_a0);(void)(_a1);} #define glVertex2i(_a0,_a1) {(void)(_a0);(void)(_a1);} #define glVertex2s(_a0,_a1) {(void)(_a0);(void)(_a1);} #define glVertex3d(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);} #define glVertex3f(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);} #define glVertex3i(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);} #define glVertex3s(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);} #define glVertex4d(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);} #define glVertex4f(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);} #define glVertex4i(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);} #define glVertex4s(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);} #define glVertex2dv(_a0) {(void)(_a0);} #define glVertex2fv(_a0) {(void)(_a0);} #define glVertex2iv(_a0) {(void)(_a0);} #define glVertex2sv(_a0) {(void)(_a0);} #define glVertex3dv(_a0) {(void)(_a0);} #define glVertex3fv(_a0) {(void)(_a0);} #define glVertex3iv(_a0) {(void)(_a0);} #define glVertex3sv(_a0) {(void)(_a0);} #define glVertex4dv(_a0) {(void)(_a0);} #define glVertex4fv(_a0) {(void)(_a0);} #define glVertex4iv(_a0) {(void)(_a0);} #define glVertex4sv(_a0) {(void)(_a0);} #define glNormal3b(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);} #define glNormal3d(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);} #define glNormal3f(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);} #define glNormal3i(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);} #define glNormal3s(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);} #define glNormal3bv(_a0) {(void)(_a0);} #define glNormal3dv(_a0) {(void)(_a0);} #define glNormal3fv(_a0) {(void)(_a0);} #define glNormal3iv(_a0) {(void)(_a0);} #define glNormal3sv(_a0) {(void)(_a0);} #define glIndexd(_a0) {(void)(_a0);} #define glIndexf(_a0) {(void)(_a0);} #define glIndexi(_a0) {(void)(_a0);} #define glIndexs(_a0) {(void)(_a0);} #define glIndexub(_a0) {(void)(_a0);} #define glIndexdv(_a0) {(void)(_a0);} #define glIndexfv(_a0) {(void)(_a0);} #define glIndexiv(_a0) {(void)(_a0);} #define glIndexsv(_a0) {(void)(_a0);} #define glIndexubv(_a0) {(void)(_a0);} #define glColor3b(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);} #define glColor3d(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);} #define glColor3f(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);} #define glColor3i(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);} #define glColor3s(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);} #define glColor3ub(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);} #define glColor3ui(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);} #define glColor3us(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);} #define glColor4b(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);} #define glColor4d(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);} #define glColor4f(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);} #define glColor4i(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);} #define glColor4s(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);} #define glColor4ub(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);} #define glColor4ui(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);} #define glColor4us(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);} #define glColor3bv(_a0) {(void)(_a0);} #define glColor3dv(_a0) {(void)(_a0);} #define glColor3fv(_a0) {(void)(_a0);} #define glColor3iv(_a0) {(void)(_a0);} #define glColor3sv(_a0) {(void)(_a0);} #define glColor3ubv(_a0) {(void)(_a0);} #define glColor3uiv(_a0) {(void)(_a0);} #define glColor3usv(_a0) {(void)(_a0);} #define glColor4bv(_a0) {(void)(_a0);} #define glColor4dv(_a0) {(void)(_a0);} #define glColor4fv(_a0) {(void)(_a0);} #define glColor4iv(_a0) {(void)(_a0);} #define glColor4sv(_a0) {(void)(_a0);} #define glColor4ubv(_a0) {(void)(_a0);} #define glColor4uiv(_a0) {(void)(_a0);} #define glColor4usv(_a0) {(void)(_a0);} #define glTexCoord1d(_a0) {(void)(_a0);} #define glTexCoord1f(_a0) {(void)(_a0);} #define glTexCoord1i(_a0) {(void)(_a0);} #define glTexCoord1s(_a0) {(void)(_a0);} #define glTexCoord2d(_a0,_a1) {(void)(_a0);(void)(_a1);} #define glTexCoord2f(_a0,_a1) {(void)(_a0);(void)(_a1);} #define glTexCoord2i(_a0,_a1) {(void)(_a0);(void)(_a1);} #define glTexCoord2s(_a0,_a1) {(void)(_a0);(void)(_a1);} #define glTexCoord3d(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);} #define glTexCoord3f(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);} #define glTexCoord3i(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);} #define glTexCoord3s(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);} #define glTexCoord4d(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);} #define glTexCoord4f(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);} #define glTexCoord4i(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);} #define glTexCoord4s(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);} #define glTexCoord1dv(_a0) {(void)(_a0);} #define glTexCoord1fv(_a0) {(void)(_a0);} #define glTexCoord1iv(_a0) {(void)(_a0);} #define glTexCoord1sv(_a0) {(void)(_a0);} #define glTexCoord2dv(_a0) {(void)(_a0);} #define glTexCoord2fv(_a0) {(void)(_a0);} #define glTexCoord2iv(_a0) {(void)(_a0);} #define glTexCoord2sv(_a0) {(void)(_a0);} #define glTexCoord3dv(_a0) {(void)(_a0);} #define glTexCoord3fv(_a0) {(void)(_a0);} #define glTexCoord3iv(_a0) {(void)(_a0);} #define glTexCoord3sv(_a0) {(void)(_a0);} #define glTexCoord4dv(_a0) {(void)(_a0);} #define glTexCoord4fv(_a0) {(void)(_a0);} #define glTexCoord4iv(_a0) {(void)(_a0);} #define glTexCoord4sv(_a0) {(void)(_a0);} #define glRasterPos2d(_a0,_a1) {(void)(_a0);(void)(_a1);} #define glRasterPos2f(_a0,_a1) {(void)(_a0);(void)(_a1);} #define glRasterPos2i(_a0,_a1) {(void)(_a0);(void)(_a1);} #define glRasterPos2s(_a0,_a1) {(void)(_a0);(void)(_a1);} #define glRasterPos3d(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);} #define glRasterPos3f(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);} #define glRasterPos3i(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);} #define glRasterPos3s(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);} #define glRasterPos4d(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);} #define glRasterPos4f(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);} #define glRasterPos4i(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);} #define glRasterPos4s(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);} #define glRasterPos2dv(_a0) {(void)(_a0);} #define glRasterPos2fv(_a0) {(void)(_a0);} #define glRasterPos2iv(_a0) {(void)(_a0);} #define glRasterPos2sv(_a0) {(void)(_a0);} #define glRasterPos3dv(_a0) {(void)(_a0);} #define glRasterPos3fv(_a0) {(void)(_a0);} #define glRasterPos3iv(_a0) {(void)(_a0);} #define glRasterPos3sv(_a0) {(void)(_a0);} #define glRasterPos4dv(_a0) {(void)(_a0);} #define glRasterPos4fv(_a0) {(void)(_a0);} #define glRasterPos4iv(_a0) {(void)(_a0);} #define glRasterPos4sv(_a0) {(void)(_a0);} #define glRectd(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);} #define glRectf(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);} #define glRecti(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);} #define glRects(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);} #define glRectdv(_a0,_a1) {(void)(_a0);(void)(_a1);} #define glRectfv(_a0,_a1) {(void)(_a0);(void)(_a1);} #define glRectiv(_a0,_a1) {(void)(_a0);(void)(_a1);} #define glRectsv(_a0,_a1) {(void)(_a0);(void)(_a1);} #define glVertexPointer(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);} #define glNormalPointer(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);} #define glColorPointer(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);} #define glIndexPointer(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);} #define glTexCoordPointer(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);} #define glEdgeFlagPointer(_a0,_a1) {(void)(_a0);(void)(_a1);} #define glGetPointerv(_a0,_a1) {(void)(_a0);(void)(_a1);} #define glArrayElement(_a0) {(void)(_a0);} #define glDrawArrays(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);} #define glDrawElements(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);} #define glInterleavedArrays(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);} #define glShadeModel(_a0) {(void)(_a0);} #define glLightf(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);} #define glLighti(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);} #define glLightfv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);} #define glLightiv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);} #define glGetLightfv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);} #define glGetLightiv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);} #define glLightModelf(_a0,_a1) {(void)(_a0);(void)(_a1);} #define glLightModeli(_a0,_a1) {(void)(_a0);(void)(_a1);} #define glLightModelfv(_a0,_a1) {(void)(_a0);(void)(_a1);} #define glLightModeliv(_a0,_a1) {(void)(_a0);(void)(_a1);} #define glMaterialf(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);} #define glMateriali(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);} #define glMaterialfv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);} #define glMaterialiv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);} #define glGetMaterialfv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);} #define glGetMaterialiv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);} #define glColorMaterial(_a0,_a1) {(void)(_a0);(void)(_a1);} #define glPixelZoom(_a0,_a1) {(void)(_a0);(void)(_a1);} #define glPixelStoref(_a0,_a1) {(void)(_a0);(void)(_a1);} #define glPixelStorei(_a0,_a1) {(void)(_a0);(void)(_a1);} #define glPixelTransferf(_a0,_a1) {(void)(_a0);(void)(_a1);} #define glPixelTransferi(_a0,_a1) {(void)(_a0);(void)(_a1);} #define glPixelMapfv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);} #define glPixelMapuiv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);} #define glPixelMapusv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);} #define glGetPixelMapfv(_a0,_a1) {(void)(_a0);(void)(_a1);} #define glGetPixelMapuiv(_a0,_a1) {(void)(_a0);(void)(_a1);} #define glGetPixelMapusv(_a0,_a1) {(void)(_a0);(void)(_a1);} #define glBitmap(_a0,_a1,_a2,_a3,_a4,_a5,_a6) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);(void)(_a5);(void)(_a6);} #define glReadPixels(_a0,_a1,_a2,_a3,_a4,_a5,_a6) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);(void)(_a5);(void)(_a6);} #define glDrawPixels(_a0,_a1,_a2,_a3,_a4) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);} #define glCopyPixels(_a0,_a1,_a2,_a3,_a4) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);} #define glStencilFunc(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);} #define glStencilMask(_a0) {(void)(_a0);} #define glStencilOp(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);} #define glClearStencil(_a0) {(void)(_a0);} #define glTexGend(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);} #define glTexGenf(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);} #define glTexGeni(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);} #define glTexGendv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);} #define glTexGenfv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);} #define glTexGeniv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);} #define glGetTexGendv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);} #define glGetTexGenfv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);} #define glGetTexGeniv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);} #define glTexEnvf(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);} #define glTexEnvi(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);} #define glTexEnvfv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);} #define glTexEnviv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);} #define glGetTexEnvfv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);} #define glGetTexEnviv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);} #define glTexParameterf(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);} #define glTexParameteri(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);} #define glTexParameterfv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);} #define glTexParameteriv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);} #define glGetTexParameterfv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);} #define glGetTexParameteriv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);} #define glGetTexLevelParameterfv(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);} #define glGetTexLevelParameteriv(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);} #define glTexImage1D(_a0,_a1,_a2,_a3,_a4,_a5,_a6,_a7) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);(void)(_a5);(void)(_a6);(void)(_a7);} #define glTexImage2D(_a0,_a1,_a2,_a3,_a4,_a5,_a6,_a7,_a8) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);(void)(_a5);(void)(_a6);(void)(_a7);(void)(_a8);} #define glGetTexImage(_a0,_a1,_a2,_a3,_a4) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);} #define glGenTextures(_a0,_a1) {(void)(_a0);(void)(_a1);} #define glDeleteTextures(_a0,_a1) {(void)(_a0);(void)(_a1);} #define glBindTexture(_a0,_a1) {(void)(_a0);(void)(_a1);} #define glPrioritizeTextures(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);} #define glTexSubImage1D(_a0,_a1,_a2,_a3,_a4,_a5,_a6) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);(void)(_a5);(void)(_a6);} #define glTexSubImage2D(_a0,_a1,_a2,_a3,_a4,_a5,_a6,_a7,_a8) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);(void)(_a5);(void)(_a6);(void)(_a7);(void)(_a8);} #define glCopyTexImage1D(_a0,_a1,_a2,_a3,_a4,_a5,_a6) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);(void)(_a5);(void)(_a6);} #define glCopyTexImage2D(_a0,_a1,_a2,_a3,_a4,_a5,_a6,_a7) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);(void)(_a5);(void)(_a6);(void)(_a7);} #define glCopyTexSubImage1D(_a0,_a1,_a2,_a3,_a4,_a5) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);(void)(_a5);} #define glCopyTexSubImage2D(_a0,_a1,_a2,_a3,_a4,_a5,_a6,_a7) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);(void)(_a5);(void)(_a6);(void)(_a7);} #define glMap1d(_a0,_a1,_a2,_a3,_a4,_a5) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);(void)(_a5);} #define glMap1f(_a0,_a1,_a2,_a3,_a4,_a5) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);(void)(_a5);} #define glMap2d(_a0,_a1,_a2,_a3,_a4,_a5,_a6,_a7,_a8,_a9) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);(void)(_a5);(void)(_a6);(void)(_a7);(void)(_a8);(void)(_a9);} #define glMap2f(_a0,_a1,_a2,_a3,_a4,_a5,_a6,_a7,_a8,_a9) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);(void)(_a5);(void)(_a6);(void)(_a7);(void)(_a8);(void)(_a9);} #define glGetMapdv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);} #define glGetMapfv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);} #define glGetMapiv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);} #define glEvalCoord1d(_a0) {(void)(_a0);} #define glEvalCoord1f(_a0) {(void)(_a0);} #define glEvalCoord1dv(_a0) {(void)(_a0);} #define glEvalCoord1fv(_a0) {(void)(_a0);} #define glEvalCoord2d(_a0,_a1) {(void)(_a0);(void)(_a1);} #define glEvalCoord2f(_a0,_a1) {(void)(_a0);(void)(_a1);} #define glEvalCoord2dv(_a0) {(void)(_a0);} #define glEvalCoord2fv(_a0) {(void)(_a0);} #define glMapGrid1d(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);} #define glMapGrid1f(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);} #define glMapGrid2d(_a0,_a1,_a2,_a3,_a4,_a5) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);(void)(_a5);} #define glMapGrid2f(_a0,_a1,_a2,_a3,_a4,_a5) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);(void)(_a5);} #define glEvalPoint1(_a0) {(void)(_a0);} #define glEvalPoint2(_a0,_a1) {(void)(_a0);(void)(_a1);} #define glEvalMesh1(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);} #define glEvalMesh2(_a0,_a1,_a2,_a3,_a4) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);} #define glFogf(_a0,_a1) {(void)(_a0);(void)(_a1);} #define glFogi(_a0,_a1) {(void)(_a0);(void)(_a1);} #define glFogfv(_a0,_a1) {(void)(_a0);(void)(_a1);} #define glFogiv(_a0,_a1) {(void)(_a0);(void)(_a1);} #define glFeedbackBuffer(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);} #define glPassThrough(_a0) {(void)(_a0);} #define glSelectBuffer(_a0,_a1) {(void)(_a0);(void)(_a1);} #define glInitNames() {} #define glLoadName(_a0) {(void)(_a0);} #define glPushName(_a0) {(void)(_a0);} #define glPopName() {} #define glDrawRangeElements(_a0,_a1,_a2,_a3,_a4,_a5) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);(void)(_a5);} #define glTexImage3D(_a0,_a1,_a2,_a3,_a4,_a5,_a6,_a7,_a8,_a9) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);(void)(_a5);(void)(_a6);(void)(_a7);(void)(_a8);(void)(_a9);} #define glTexSubImage3D(_a0,_a1,_a2,_a3,_a4,_a5,_a6,_a7,_a8,_a9,_a10) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);(void)(_a5);(void)(_a6);(void)(_a7);(void)(_a8);(void)(_a9);(void)(_a10);} #define glCopyTexSubImage3D(_a0,_a1,_a2,_a3,_a4,_a5,_a6,_a7,_a8) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);(void)(_a5);(void)(_a6);(void)(_a7);(void)(_a8);} #define glColorTable(_a0,_a1,_a2,_a3,_a4,_a5) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);(void)(_a5);} #define glColorSubTable(_a0,_a1,_a2,_a3,_a4,_a5) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);(void)(_a5);} #define glColorTableParameteriv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);} #define glColorTableParameterfv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);} #define glCopyColorSubTable(_a0,_a1,_a2,_a3,_a4) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);} #define glCopyColorTable(_a0,_a1,_a2,_a3,_a4) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);} #define glGetColorTable(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);} #define glGetColorTableParameterfv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);} #define glGetColorTableParameteriv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);} #define glBlendEquation(_a0) {(void)(_a0);} #define glBlendColor(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);} #define glHistogram(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);} #define glResetHistogram(_a0) {(void)(_a0);} #define glGetHistogram(_a0,_a1,_a2,_a3,_a4) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);} #define glGetHistogramParameterfv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);} #define glGetHistogramParameteriv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);} #define glMinmax(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);} #define glResetMinmax(_a0) {(void)(_a0);} #define glGetMinmax(_a0,_a1,_a2,_a3,_a4) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);} #define glGetMinmaxParameterfv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);} #define glGetMinmaxParameteriv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);} #define glConvolutionFilter1D(_a0,_a1,_a2,_a3,_a4,_a5) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);(void)(_a5);} #define glConvolutionFilter2D(_a0,_a1,_a2,_a3,_a4,_a5,_a6) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);(void)(_a5);(void)(_a6);} #define glConvolutionParameterf(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);} #define glConvolutionParameterfv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);} #define glConvolutionParameteri(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);} #define glConvolutionParameteriv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);} #define glCopyConvolutionFilter1D(_a0,_a1,_a2,_a3,_a4) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);} #define glCopyConvolutionFilter2D(_a0,_a1,_a2,_a3,_a4,_a5) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);(void)(_a5);} #define glGetConvolutionFilter(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);} #define glGetConvolutionParameterfv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);} #define glGetConvolutionParameteriv(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);} #define glSeparableFilter2D(_a0,_a1,_a2,_a3,_a4,_a5,_a6,_a7) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);(void)(_a5);(void)(_a6);(void)(_a7);} #define glGetSeparableFilter(_a0,_a1,_a2,_a3,_a4,_a5) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);(void)(_a5);} #define glActiveTexture(_a0) {(void)(_a0);} #define glClientActiveTexture(_a0) {(void)(_a0);} #define glCompressedTexImage1D(_a0,_a1,_a2,_a3,_a4,_a5,_a6) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);(void)(_a5);(void)(_a6);} #define glCompressedTexImage2D(_a0,_a1,_a2,_a3,_a4,_a5,_a6,_a7) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);(void)(_a5);(void)(_a6);(void)(_a7);} #define glCompressedTexImage3D(_a0,_a1,_a2,_a3,_a4,_a5,_a6,_a7,_a8) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);(void)(_a5);(void)(_a6);(void)(_a7);(void)(_a8);} #define glCompressedTexSubImage1D(_a0,_a1,_a2,_a3,_a4,_a5,_a6) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);(void)(_a5);(void)(_a6);} #define glCompressedTexSubImage2D(_a0,_a1,_a2,_a3,_a4,_a5,_a6,_a7,_a8) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);(void)(_a5);(void)(_a6);(void)(_a7);(void)(_a8);} #define glCompressedTexSubImage3D(_a0,_a1,_a2,_a3,_a4,_a5,_a6,_a7,_a8,_a9,_a10) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);(void)(_a5);(void)(_a6);(void)(_a7);(void)(_a8);(void)(_a9);(void)(_a10);} #define glGetCompressedTexImage(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);} #define glMultiTexCoord1d(_a0,_a1) {(void)(_a0);(void)(_a1);} #define glMultiTexCoord1dv(_a0,_a1) {(void)(_a0);(void)(_a1);} #define glMultiTexCoord1f(_a0,_a1) {(void)(_a0);(void)(_a1);} #define glMultiTexCoord1fv(_a0,_a1) {(void)(_a0);(void)(_a1);} #define glMultiTexCoord1i(_a0,_a1) {(void)(_a0);(void)(_a1);} #define glMultiTexCoord1iv(_a0,_a1) {(void)(_a0);(void)(_a1);} #define glMultiTexCoord1s(_a0,_a1) {(void)(_a0);(void)(_a1);} #define glMultiTexCoord1sv(_a0,_a1) {(void)(_a0);(void)(_a1);} #define glMultiTexCoord2d(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);} #define glMultiTexCoord2dv(_a0,_a1) {(void)(_a0);(void)(_a1);} #define glMultiTexCoord2f(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);} #define glMultiTexCoord2fv(_a0,_a1) {(void)(_a0);(void)(_a1);} #define glMultiTexCoord2i(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);} #define glMultiTexCoord2iv(_a0,_a1) {(void)(_a0);(void)(_a1);} #define glMultiTexCoord2s(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);} #define glMultiTexCoord2sv(_a0,_a1) {(void)(_a0);(void)(_a1);} #define glMultiTexCoord3d(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);} #define glMultiTexCoord3dv(_a0,_a1) {(void)(_a0);(void)(_a1);} #define glMultiTexCoord3f(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);} #define glMultiTexCoord3fv(_a0,_a1) {(void)(_a0);(void)(_a1);} #define glMultiTexCoord3i(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);} #define glMultiTexCoord3iv(_a0,_a1) {(void)(_a0);(void)(_a1);} #define glMultiTexCoord3s(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);} #define glMultiTexCoord3sv(_a0,_a1) {(void)(_a0);(void)(_a1);} #define glMultiTexCoord4d(_a0,_a1,_a2,_a3,_a4) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);} #define glMultiTexCoord4dv(_a0,_a1) {(void)(_a0);(void)(_a1);} #define glMultiTexCoord4f(_a0,_a1,_a2,_a3,_a4) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);} #define glMultiTexCoord4fv(_a0,_a1) {(void)(_a0);(void)(_a1);} #define glMultiTexCoord4i(_a0,_a1,_a2,_a3,_a4) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);} #define glMultiTexCoord4iv(_a0,_a1) {(void)(_a0);(void)(_a1);} #define glMultiTexCoord4s(_a0,_a1,_a2,_a3,_a4) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);} #define glMultiTexCoord4sv(_a0,_a1) {(void)(_a0);(void)(_a1);} #define glLoadTransposeMatrixd(_a0) {(void)(_a0);} #define glLoadTransposeMatrixf(_a0) {(void)(_a0);} #define glMultTransposeMatrixd(_a0) {(void)(_a0);} #define glMultTransposeMatrixf(_a0) {(void)(_a0);} #define glSampleCoverage(_a0,_a1) {(void)(_a0);(void)(_a1);} #define glActiveTextureARB(_a0) {(void)(_a0);} #define glClientActiveTextureARB(_a0) {(void)(_a0);} #define glMultiTexCoord1dARB(_a0,_a1) {(void)(_a0);(void)(_a1);} #define glMultiTexCoord1dvARB(_a0,_a1) {(void)(_a0);(void)(_a1);} #define glMultiTexCoord1fARB(_a0,_a1) {(void)(_a0);(void)(_a1);} #define glMultiTexCoord1fvARB(_a0,_a1) {(void)(_a0);(void)(_a1);} #define glMultiTexCoord1iARB(_a0,_a1) {(void)(_a0);(void)(_a1);} #define glMultiTexCoord1ivARB(_a0,_a1) {(void)(_a0);(void)(_a1);} #define glMultiTexCoord1sARB(_a0,_a1) {(void)(_a0);(void)(_a1);} #define glMultiTexCoord1svARB(_a0,_a1) {(void)(_a0);(void)(_a1);} #define glMultiTexCoord2dARB(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);} #define glMultiTexCoord2dvARB(_a0,_a1) {(void)(_a0);(void)(_a1);} #define glMultiTexCoord2fARB(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);} #define glMultiTexCoord2fvARB(_a0,_a1) {(void)(_a0);(void)(_a1);} #define glMultiTexCoord2iARB(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);} #define glMultiTexCoord2ivARB(_a0,_a1) {(void)(_a0);(void)(_a1);} #define glMultiTexCoord2sARB(_a0,_a1,_a2) {(void)(_a0);(void)(_a1);(void)(_a2);} #define glMultiTexCoord2svARB(_a0,_a1) {(void)(_a0);(void)(_a1);} #define glMultiTexCoord3dARB(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);} #define glMultiTexCoord3dvARB(_a0,_a1) {(void)(_a0);(void)(_a1);} #define glMultiTexCoord3fARB(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);} #define glMultiTexCoord3fvARB(_a0,_a1) {(void)(_a0);(void)(_a1);} #define glMultiTexCoord3iARB(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);} #define glMultiTexCoord3ivARB(_a0,_a1) {(void)(_a0);(void)(_a1);} #define glMultiTexCoord3sARB(_a0,_a1,_a2,_a3) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);} #define glMultiTexCoord3svARB(_a0,_a1) {(void)(_a0);(void)(_a1);} #define glMultiTexCoord4dARB(_a0,_a1,_a2,_a3,_a4) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);} #define glMultiTexCoord4dvARB(_a0,_a1) {(void)(_a0);(void)(_a1);} #define glMultiTexCoord4fARB(_a0,_a1,_a2,_a3,_a4) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);} #define glMultiTexCoord4fvARB(_a0,_a1) {(void)(_a0);(void)(_a1);} #define glMultiTexCoord4iARB(_a0,_a1,_a2,_a3,_a4) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);} #define glMultiTexCoord4ivARB(_a0,_a1) {(void)(_a0);(void)(_a1);} #define glMultiTexCoord4sARB(_a0,_a1,_a2,_a3,_a4) {(void)(_a0);(void)(_a1);(void)(_a2);(void)(_a3);(void)(_a4);} #define glMultiTexCoord4svARB(_a0,_a1) {(void)(_a0);(void)(_a1);}