#ifndef EMPTY_GLU #define EMPTY_GLU inline void gluOrtho2D( int a,int b, int c ,int d ) { } ; inline void gluLookAt( GLfloat a,GLfloat b, GLfloat c, GLfloat d,GLfloat e, GLfloat f, GLfloat g,GLfloat h, GLfloat i ) { }; #define GLU_FILL 1 #define GLU_SMOOTH 2 typedef int GLUquadric; typedef GLUquadric GLUquadricObj; inline GLUquadric *gluNewQuadric() { return (GLUquadric *)1; }; inline void gluQuadricDrawStyle( GLUquadric *o, int mode) {}; inline void gluQuadricNormals( GLUquadric *o, int mode) {}; inline void gluDeleteQuadric( GLUquadric *q) {}; inline void gluDisk (GLUquadric* quad, GLdouble inner, GLdouble outer, GLint slices, GLint loops) {}; inline void gluCylinder (GLUquadric* quad, GLdouble base, GLdouble top, GLdouble height, GLint slices, GLint stacks) {}; inline int gluBuild2DMipmaps (GLenum target, GLint components, GLint width, GLint height, GLenum format, GLenum type, const void *data) { return 0;} #endif