#include "Debug.hlsl" VertexOut main( VertexIn input ) { VertexOut outp; outp.Wpos = mul( World, float4(input.pos,1) ); matrix VP = mul(Projection, View); outp.Pos = mul(VP, outp.Wpos ); outp.UV = input.UV; outp.Normal = input.normal; return outp; }