#ifndef NETWORK_CLIENT_CLIENT_H #define NETWORK_CLIENT_CLIENT_H ///////////////////////////////////// // Created by Pontus Fransson 2013 // ///////////////////////////////////// #include "../NetworkDependencies/Connection.h" namespace Oyster { namespace Network { namespace Client { class Client { public: Client(); ~Client(); bool Connect(unsigned int port, char filename[]); void Send(unsigned char msg[]); void Recv(unsigned char msg[]); private: ::Oyster::Network::Connection* connection; }; } } } #endif