#pragma once #ifndef Mesh_h #define Mesh_h //#include "../Engine.h" //#include "..\Core\CoreIncludes.h" //#include "..\Core\Buffer.h" #include "OysterMath.h" //#include "ICollideable.h" #include "ModelInfo.h" //using namespace Oyster::Math; namespace Oyster { namespace Graphics { namespace Render { struct Model { ModelInfo* info; Oyster::Math::Float4x4 World; bool Visible; }; } }; }; #endif