#include "AttatchmentMassDriver.h" using namespace GameLogic; struct AttatchmentMassDriver::PrivateData { PrivateData() { } ~PrivateData() { } }myData; AttatchmentMassDriver::AttatchmentMassDriver(void) { } AttatchmentMassDriver::~AttatchmentMassDriver(void) { } /******************************************************** * Uses the attatchment and will from here switch case the different WEAPON_FIRE's that are to be used ********************************************************/ void AttatchmentMassDriver::UseAttatchment(const GameLogic::WEAPON_FIRE &fireInput) { ForcePush(fireInput); } /******************************************************** * This is a specific functionallity of the weapon ********************************************************/ void AttatchmentMassDriver::ForcePush(const GameLogic::WEAPON_FIRE &fireInput) { }