#include "AttatchmentSocket.h" #include "IAttatchment.h" using namespace GameLogic; struct AttatchmentSocket::PrivateData { PrivateData() { } ~PrivateData() { } IAttatchment *Attatchment; }myData; AttatchmentSocket::AttatchmentSocket(void) { } AttatchmentSocket::~AttatchmentSocket(void) { } IAttatchment* AttatchmentSocket::GetAttatchment() { return myData->Attatchment; }