#include "CollisionManager.h" using namespace Oyster; namespace GameLogic { namespace CollisionManager { Physics::ICustomBody::SubscriptMessage PlayerCollision(const Oyster::Physics::ICustomBody *rigidBodyPlayer, const Oyster::Physics::ICustomBody *obj) { Player *player = ((Player*)GameLogic::RefManager::getInstance()->GetMap(*rigidBodyPlayer)); Object *realObj = GameLogic::RefManager::getInstance()->GetMap(*obj); switch (realObj->GetType()) { case Object::OBJECT_TYPE_BOX: PlayerVBox(*player,(*(DynamicObject*) realObj)); break; case Object::OBJECT_TYPE_PLAYER: break; } //spela ljud? ta skada? etc etc return Physics::ICustomBody::SubscriptMessage_none; } void PlayerVBox(Player &player, DynamicObject &box) { //spela ljud? ta skada? etc etc } Physics::ICustomBody::SubscriptMessage BoxCollision(const Oyster::Physics::ICustomBody *rigidBodyBox, const Oyster::Physics::ICustomBody *obj) { DynamicObject *box = ((DynamicObject*)GameLogic::RefManager::getInstance()->GetMap(*rigidBodyBox)); Object *realObj = GameLogic::RefManager::getInstance()->GetMap(*obj); switch (realObj->GetType()) { case Object::OBJECT_TYPE_BOX: break; case Object::OBJECT_TYPE_PLAYER: PlayerVBox(*(Player*)realObj,*box); break; } return Physics::ICustomBody::SubscriptMessage_none; } } }