#include "C_Player.h" #include "DllInterfaces/GFXAPI.h" using namespace DanBias::Client; C_Player::C_Player(void) :C_DynamicObj() { } C_Player::~C_Player(void) { } bool C_Player::Init(ModelInitData modelInit) { return C_Object::Init(modelInit); } void C_Player::playAnimation(std::wstring animation, bool loop) { if(model) Oyster::Graphics::API::PlayAnimation(model, animation, loop); }