#include "SpawnPoint.h" using namespace GameLogic; SpawnPoint::SpawnPoint() { } SpawnPoint::~SpawnPoint(void) { } void SpawnPoint::addSpawnPos(Oyster::Math::Float3 pos) { spawnPoints.Push(pos); } Oyster::Math::Float3 SpawnPoint::getSpawnPos() { int i = rand() % spawnPoints.Size(); Oyster::Math::Float3 spawnPoint = spawnPoints[i]; return spawnPoint; }