///////////////////////////////////////////////////////////////////// // Created by Erik Persson 2014 ///////////////////////////////////////////////////////////////////// #include "Cone.h" #include "OysterCollision3D.h" using namespace ::Oyster::Collision3D; using namespace ::Oyster::Math3D; Cone::Cone( ) : ICollideable(Type_cone) { this->center = Float3(0, 0, 0); this->quaternion = Float4(0, 0, 0, 1); this->radius = 1; this->length = 0; } Cone & Cone::operator = ( const Cone &Cone ) { this->center = Cone.center; this->quaternion = Cone.quaternion; this->radius = Cone.radius; this->length = Cone.length; return *this; } Cone::Cone( const ::Oyster::Math::Float &height, const Oyster::Math::Float3 &position, const Oyster::Math::Float4 &quaternion, const ::Oyster::Math::Float &radius ) : ICollideable(Type_cone) { this->center = position; this->quaternion = quaternion; this->radius = radius; this->length = height; } Cone::Cone( const ::Oyster::Math::Float &height, const Oyster::Math::Float4 &position, const Oyster::Math::Float4 &quaternion, const ::Oyster::Math::Float &radius ) : ICollideable(Type_cone) { this->center = position; this->quaternion = quaternion; this->radius = radius; this->length = height; } Cone::~Cone( ) { } ::Utility::DynamicMemory::UniquePointer Cone::Clone( ) const { return ::Utility::DynamicMemory::UniquePointer( new Cone(*this) ); }