////////////////////////////////////// // Created by Pontus Fransson 2014 // ////////////////////////////////////// #ifndef DANBIAS_CLIENT_BUTTON_RECTANGLE_H #define DANBIAS_CLIENT_BUTTON_RECTANGLE_H #include "EventButtonGUI.h" namespace DanBias { namespace Client { template class ButtonRectangle : public EventButtonGUI { public: ButtonRectangle() : EventButtonGUI(), halfWidth(0), halfHeight(0) {} ButtonRectangle(std::wstring textureName, Owner owner, float xPos, float yPos, float halfWidth, float halfHeight) : EventButtonGUI(textureName, owner, xPos, yPos, halfWidth, halfHeight) {} ButtonRectangle(std::wstring textureName, EventFunc func, float xPos, float yPos, float halfWidth, float halfHeight) : EventButtonGUI(textureName, func, xPos, yPos, halfWidth, halfHeight) {} ButtonRectangle(std::wstring textureName, EventFunc func, Owner owner, float xPos, float yPos, float halfWidth, float halfHeight) : EventButtonGUI(textureName, func, owner, xPos, yPos, halfWidth, halfHeight) {} ButtonRectangle(std::wstring textureName, EventFunc func, Owner owner, void* userData, float xPos, float yPos, float halfWidth, float halfHeight) : EventButtonGUI(textureName, func, owner, userData, xPos, yPos, halfWidth, halfHeight) {} ~ButtonRectangle() {} //Circle vs point collision bool Collision(InputClass* inputObject) { //Should come from the InputClass float xMouse = 1, yMouse = 0; if(xMouse >= xPos - halfWidth && xMouse <= xPos + halfWidth && yMouse >= yPos - halfHeight && yMouse <= yPos + halfHeight) { return true; } return false; } protected: }; } } #endif