#include "Header.hlsli" [maxvertexcount(4)] void main(point Text2DIn input[1],inout TriangleStream Quads) { float startoff=input[0].off*input[0].coff; float endoff=startoff+input[0].coff; Pixel2DIn output; output.Pos = mul(float4(-1,-1,0,1), Translation); output.Pos.x += input[0].Pos; output.Uv = float2(startoff,1); Quads.Append(output); output.Pos = mul(float4(-1,1,0,1), Translation); output.Pos.x += input[0].Pos; output.Uv = float2(startoff,0); Quads.Append(output); output.Pos = mul(float4(1,-1,0,1), Translation); output.Pos.x += input[0].Pos; output.Uv = float2(endoff,1); Quads.Append(output); output.Pos = mul(float4(1,1,0,1), Translation); output.Pos.x += input[0].Pos; output.Uv = float2(endoff,0); Quads.Append(output); }