#include "PickupSystem.h" using namespace GameLogic; PickupSystem::PickupSystem() {} PickupSystem::~PickupSystem() {} void PickupSystem::CreatePickup(Pickup* pickup) { pickups.push_back(pickup); } void PickupSystem::Update() { for(int i = 0; i < pickups.size(); i++) { pickups.at(i)->Update(); } }