////////////////////////////////// // Created by Sam Svensson 2013 // ////////////////////////////////// #include "ParseFunctions.h" #include "../../Misc/Packing/Packing.h" #include using namespace Oyster::Packing; using namespace GameLogic::LevelFileLoader; using namespace GameLogic; using namespace std; namespace GameLogic { namespace LevelFileLoader { ObjectTypeHeader ParseObjectTypeHeader(unsigned char* buffer) { struct ObjectTypeHeader header; memcpy(&header, buffer, sizeof(ObjectTypeHeader)); return header; } ObjectHeader ParseObjectHeader (unsigned char* buffer) { struct ObjectHeader header; memcpy(&header, buffer, sizeof(ObjectHeader)); return header; } } }