#pragma once #ifndef Reources_h #define Reources_h #ifdef _DEBUG #include "../OysterGraphics/Core/Core.h" namespace Oyster { namespace Graphics { namespace Render { namespace Resources { class Debug { public: //static Core::PipelineManager::RenderPass obj; static Core::PipelineManager::RenderPass debugCompute; //static Core::Buffer ModelData; //static Core::Buffer VPData; //static ID3D11ShaderResourceView* srv; //static ID3D11RenderTargetView* rtv; static Core::Init::State Init(); static void Clean(); }; } } } } #endif #endif