////////////////////////////////// // Created by Sam Svensson 2013 // ////////////////////////////////// #ifndef NETWORK_DEPENDENCIES_CONNECTION_H #define NETWORK_DEPENDENCIES_CONNECTION_H #include "IConnection.h" namespace Oyster { namespace Network { class Connection : public IConnection { public: Connection() { mySocket = 0; }; Connection(int socket) { mySocket = socket; }; ~Connection(); virtual bool Connect( unsigned short port , const char serverName[] ); virtual bool InitiateServer( unsigned short port ); virtual void Disconnect(); <<<<<<< HEAD virtual bool Send(const unsigned char message[]); virtual int Recieve(char unsigned message[]); ======= virtual bool Send(const unsigned char message[]); virtual int Recieve(unsigned char message[]); >>>>>>> 4142688f6c4a63aa97341205588ad6cace0f43af virtual int Listen(); private: int mySocket; }; } } #endif