#include "C_DynamicObj.h" #include "DllInterfaces/GFXAPI.h" using namespace DanBias::Client; struct C_DynamicObj::myData { myData(){} Oyster::Graphics::Model::Model *model; int ID; // light // sound // effect }privData; C_DynamicObj::C_DynamicObj(void) { } C_DynamicObj::~C_DynamicObj(void) { } void C_DynamicObj::Init(ModelInitData modelInit) { // load models privData = new myData(); privData->model = Oyster::Graphics::API::CreateModel(modelInit.modelPath); privData->model->WorldMatrix = modelInit.world; privData->model->Visible = modelInit.visible; } void C_DynamicObj::setPos(Oyster::Math::Float4x4 world) { privData->model->WorldMatrix = world; } void C_DynamicObj::Render() { Oyster::Graphics::API::RenderModel(*(privData->model)); } void C_DynamicObj::Release() { Oyster::Graphics::API::DeleteModel(privData->model); delete privData; } int C_DynamicObj::GetId() { return privData->ID; }