///////////////////////////////////////////////// // Launcher to launch Danbias server or client // ///////////////////////////////////////////////// #define NOMINMAX #include #include #include #include using namespace DanBias; int WINAPI WinMain( HINSTANCE hinst, HINSTANCE prevInst, PSTR cmdLine, int cmdShow) { if(SetDllDirectory(L"..\\DLL") == FALSE) { return cmdShow; } WindowShell::CreateConsoleWindow(); GameServerAPI::ServerInitDesc desc; desc.listenPort = 15151; desc.serverName = L"bla"; if(GameServerAPI::ServerInitiate(desc) == DanBiasServerReturn_Sucess) { GameServerAPI::ServerStart(); GameServerAPI::GameSetGameMode(L"free-for-all"); GameServerAPI::GameSetGameName(L"DebugServer"); GameServerAPI::GameSetGameTime(15); GameServerAPI::GameSetMapName(L"2ofAll.bias"); GameServerAPI::GameSetMaxClients(10); if(GameServerAPI::GameStart(true)) { int Q = 0x51; while ( GetAsyncKeyState(Q) == 0) { GameServerAPI::ServerUpdate(); } } GameServerAPI::ServerStop(); } return 0; }