////////////////////////////////////////////////// //Created by Erik and Linda of the GameLogic team ////////////////////////////////////////////////// #ifndef PLAYER_H #define PLAYER_H namespace GameLogic { class Player { public: Player(void); ~Player(void); /******************************************************** * Update the position of the rigid body * This will be done with physics later ********************************************************/ void Update(); void Move(); void Shoot(); private: struct PrivateData; PrivateData *myData; }; } #endif