#include "Portal.h" using namespace GameLogic; using namespace Oyster::Math; Portal::Portal(void) :StaticObject() { this->portalExit = Float3(0,0,0); } Portal::Portal(Oyster::Physics::ICustomBody *rigidBody, ObjectSpecialType type,int objectID ,Oyster::Math::Float3 portalExit) :StaticObject(rigidBody, Portal::PortalActivated, type, objectID) { this->portalExit = portalExit; } Portal::~Portal(void) { }