Debug
Win32
Debug
x64
Release
Win32
Release
x64
{104FA3E9-94D9-4E1D-A941-28A03BC8A095}
GamePhysics
DynamicLibrary
true
v110
MultiByte
DynamicLibrary
true
v110
MultiByte
DynamicLibrary
false
v110
true
MultiByte
DynamicLibrary
false
v110
true
MultiByte
$(SolutionDir)..\Bin\DLL\
$(SolutionDir)..\Obj\$(ProjectName)\$(PlatformShortName)\$(Configuration)\
$(ProjectName)_$(PlatformShortName)D
$(SolutionDir)..\Bin\DLL\
$(SolutionDir)..\Obj\$(ProjectName)\$(PlatformShortName)\$(Configuration)\
$(ProjectName)_$(PlatformShortName)
$(SolutionDir)..\Bin\DLL\
$(SolutionDir)..\Obj\$(ProjectName)\$(PlatformShortName)\$(Configuration)\
$(ProjectName)_$(PlatformShortName)D
$(SolutionDir)..\Bin\DLL\
$(SolutionDir)..\Obj\$(ProjectName)\$(PlatformShortName)\$(Configuration)\
$(ProjectName)_$(PlatformShortName)
Level3
Disabled
$(SolutionDir)Misc;$(SolutionDir)OysterMath;$(SolutionDir)OysterPhysics3D;$(SolutionDir)Physics\Bullet Source\;%(AdditionalIncludeDirectories)
_WINDLL;PHYSICS_DLL_EXPORT;%(PreprocessorDefinitions)
false
true
$(SolutionDir)Physics/lib/debug/BulletCollision_Debug.lib;$(SolutionDir)Physics/lib/debug/BulletDynamics_Debug.lib;$(SolutionDir)Physics/lib/debug/LinearMath_Debug.lib;%(AdditionalDependencies)
Level3
Disabled
$(SolutionDir)Misc;$(SolutionDir)OysterMath;$(SolutionDir)OysterPhysics3D;%(AdditionalIncludeDirectories)
_WINDLL;PHYSICS_DLL_EXPORT;%(PreprocessorDefinitions)
false
true
Level3
MaxSpeed
true
true
$(SolutionDir)Misc;$(SolutionDir)OysterMath;$(SolutionDir)OysterPhysics3D;$(SolutionDir)Physics\src;%(AdditionalIncludeDirectories)
_WINDLL;PHYSICS_DLL_EXPORT;%(PreprocessorDefinitions)
false
true
true
true
Level3
MaxSpeed
true
true
$(SolutionDir)Misc;$(SolutionDir)OysterMath;$(SolutionDir)OysterPhysics3D;%(AdditionalIncludeDirectories)
_WINDLL;PHYSICS_DLL_EXPORT;%(PreprocessorDefinitions)
false
true
true
true
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