#ifndef GAMELOGIC_OBJECT_PROTOCOLS_H #define GAMELOGIC_OBJECT_PROTOCOLS_H #include #include "ProtocolIdentificationID.h" namespace GameLogic { struct Protocol_ObjectPickup :public Oyster::Network::CustomProtocolObject { short object_ID; short pickup_ID; Protocol_ObjectPickup() { this->protocol[0].value = protocol_Gameplay_ObjectPickup; this->protocol[0].type = Oyster::Network::NetAttributeType_Short; this->protocol[1].type = Oyster::Network::NetAttributeType_Short; this->protocol[2].type = Oyster::Network::NetAttributeType_Short; object_ID = -1; pickup_ID = -1; } Protocol_ObjectPickup(Oyster::Network::CustomNetProtocol& p) { object_ID = p[1].value.netShort; pickup_ID = p[2].value.netShort; } Protocol_ObjectPickup(int objectID, short pickupID) { this->protocol[0].value = protocol_Gameplay_ObjectPosition; this->protocol[0].type = Oyster::Network::NetAttributeType_Short; this->protocol[1].type = Oyster::Network::NetAttributeType_Short; this->protocol[2].type = Oyster::Network::NetAttributeType_Short; object_ID = objectID; pickup_ID = pickupID; } Oyster::Network::CustomNetProtocol GetProtocol() override { this->protocol[1].value = object_ID; this->protocol[2].value = pickup_ID; return protocol; } private: Oyster::Network::CustomNetProtocol protocol; }; struct Protocol_ObjectDamage :public Oyster::Network::CustomProtocolObject { int object_ID; float health; //Precentage% Protocol_ObjectDamage() { this->protocol[0].value = protocol_Gameplay_ObjectDamage; this->protocol[0].type = Oyster::Network::NetAttributeType_Short; this->protocol[1].type = Oyster::Network::NetAttributeType_Int; this->protocol[2].type = Oyster::Network::NetAttributeType_Float; object_ID = -1; health = 0.0f; } Protocol_ObjectDamage(Oyster::Network::CustomNetProtocol& p) { } Protocol_ObjectDamage(int id, float hp) { this->protocol[0].value = protocol_Gameplay_ObjectDamage; this->protocol[0].type = Oyster::Network::NetAttributeType_Short; this->protocol[2].type = Oyster::Network::NetAttributeType_Float; object_ID = id; health = hp; } Oyster::Network::CustomNetProtocol GetProtocol() override { this->protocol[1].value = object_ID; this->protocol[2].value = health; return protocol; } private: Oyster::Network::CustomNetProtocol protocol; }; struct Protocol_ObjectPosition :public Oyster::Network::CustomProtocolObject { int object_ID; float worldMatrix[16]; Protocol_ObjectPosition() { this->protocol[0].value = protocol_Gameplay_ObjectPosition; this->protocol[0].type = Oyster::Network::NetAttributeType_Short; this->protocol[1].type = Oyster::Network::NetAttributeType_Int; for (int i = 2; i <= 17; i++) { this->protocol[i].type = Oyster::Network::NetAttributeType_Float; } object_ID = -1; memset(&worldMatrix[0], 0, sizeof(float) * 16); } Protocol_ObjectPosition(Oyster::Network::CustomNetProtocol& p) { } Protocol_ObjectPosition(float m[16], int id) { this->protocol[0].value = protocol_Gameplay_ObjectPosition; this->protocol[0].type = Oyster::Network::NetAttributeType_Short; this->protocol[1].type = Oyster::Network::NetAttributeType_Int; for (int i = 2; i <= 17; i++) { this->protocol[i].type = Oyster::Network::NetAttributeType_Float; } object_ID = id; memcpy(&worldMatrix[0], &m[0], sizeof(float)*16); } Oyster::Network::CustomNetProtocol GetProtocol() override { this->protocol[1].value = object_ID; for (int i = 2; i <= 17; i++) { this->protocol[i].value = worldMatrix[i-2]; } return protocol; } private: Oyster::Network::CustomNetProtocol protocol; }; struct Protocol_ObjectEnable :public Oyster::Network::CustomProtocolObject { int object_ID; float worldMatrix[16]; Protocol_ObjectEnable() { this->protocol[0].value = protocol_Gameplay_ObjectEnabled; this->protocol[0].type = Oyster::Network::NetAttributeType_Short; this->protocol[1].type = Oyster::Network::NetAttributeType_Int; for (int i = 2; i <= 17; i++) { this->protocol[i].type = Oyster::Network::NetAttributeType_Float; } object_ID = -1; memset(&worldMatrix[0], 0, sizeof(float) * 16); } Protocol_ObjectEnable(Oyster::Network::CustomNetProtocol& p) { } Protocol_ObjectEnable(float m[16], int id) { this->protocol[0].value = protocol_Gameplay_ObjectEnabled; this->protocol[0].type = Oyster::Network::NetAttributeType_Short; this->protocol[1].type = Oyster::Network::NetAttributeType_Int; for (int i = 2; i <= 17; i++) { this->protocol[i].type = Oyster::Network::NetAttributeType_Float; } object_ID = id; memcpy(&worldMatrix[0], &m[0], sizeof(float)*16); } Oyster::Network::CustomNetProtocol GetProtocol() override { this->protocol[1].value = object_ID; for (int i = 2; i <= 17; i++) { this->protocol[i].value = worldMatrix[i-2]; } return protocol; } private: Oyster::Network::CustomNetProtocol protocol; }; struct Protocol_ObjectDisable :public Oyster::Network::CustomProtocolObject { int object_ID; float timer; Protocol_ObjectDisable() { this->protocol[0].value = protocol_Gameplay_ObjectDisabled; this->protocol[0].type = Oyster::Network::NetAttributeType_Short; this->protocol[1].type = Oyster::Network::NetAttributeType_Int; this->protocol[2].type = Oyster::Network::NetAttributeType_Float; } Protocol_ObjectDisable(Oyster::Network::CustomNetProtocol& p) { } Protocol_ObjectDisable(int id, float time) { this->protocol[0].value = protocol_Gameplay_ObjectDisabled; this->protocol[0].type = Oyster::Network::NetAttributeType_Short; this->protocol[1].type = Oyster::Network::NetAttributeType_Int; this->protocol[2].type = Oyster::Network::NetAttributeType_Float; object_ID = id; timer = time; } Oyster::Network::CustomNetProtocol GetProtocol() override { this->protocol[1].value = object_ID; this->protocol[2].value = timer; return protocol; } private: Oyster::Network::CustomNetProtocol protocol; }; struct Protocol_ObjectCreate :public Oyster::Network::CustomProtocolObject { int object_ID; std::string name; float worldMatrix[16]; Protocol_ObjectCreate() { this->protocol[0].value = protocol_Gameplay_ObjectCreate; this->protocol[0].type = Oyster::Network::NetAttributeType_Short; this->protocol[1].type = Oyster::Network::NetAttributeType_Int; this->protocol[2].type = Oyster::Network::NetAttributeType_CharArray; for (int i = 3; i <= 18; i++) { this->protocol[i].type = Oyster::Network::NetAttributeType_Float; } } Protocol_ObjectCreate(Oyster::Network::CustomNetProtocol& p) { } Protocol_ObjectCreate(float m[16], int id, char *path) { this->protocol[0].value = protocol_Gameplay_ObjectCreate; this->protocol[0].type = Oyster::Network::NetAttributeType_Int; this->protocol[1].type = Oyster::Network::NetAttributeType_Int; this->protocol[2].type = Oyster::Network::NetAttributeType_CharArray; for (int i = 3; i <= 18; i++) { this->protocol[i].type = Oyster::Network::NetAttributeType_Float; } object_ID = id; this->name = path; memcpy(&worldMatrix[0], &m[0], sizeof(float)*16); } Oyster::Network::CustomNetProtocol GetProtocol() override { this->protocol[1].value = object_ID; this->protocol.Set(2, name); this->protocol[3].value = worldMatrix[0]; this->protocol[4].value = worldMatrix[1]; this->protocol[5].value = worldMatrix[2]; this->protocol[6].value = worldMatrix[3]; this->protocol[7].value = worldMatrix[4]; this->protocol[8].value = worldMatrix[5]; this->protocol[9].value = worldMatrix[6]; this->protocol[10].value = worldMatrix[7]; this->protocol[11].value = worldMatrix[8]; this->protocol[12].value = worldMatrix[9]; this->protocol[13].value = worldMatrix[10]; this->protocol[14].value = worldMatrix[11]; this->protocol[15].value = worldMatrix[12]; this->protocol[16].value = worldMatrix[13]; this->protocol[17].value = worldMatrix[14]; this->protocol[18].value = worldMatrix[15]; return protocol; } private: Oyster::Network::CustomNetProtocol protocol; }; } #endif // !GAMELOGIC_PLAYER_PROTOCOLS_H