///////////////////////////////////////////////// // Launcher to launch Danbias server or client // ///////////////////////////////////////////////// #define NOMINMAX #include #define DANBIAS_SERVER //#define DANBIAS_CLIENT #if defined(DANBIAS_SERVER) #include "IDanBiasServer.h" #elif defined(DANBIAS_CLIENT) #include "DanBiasGame.h" #endif int WINAPI WinMain( HINSTANCE hinst, HINSTANCE prevInst, PSTR cmdLine, int cmdShow) { #if defined(DANBIAS_SERVER) if(SetDllDirectory(L"..\\DLL") == FALSE) { return cmdShow; } // Server starter code goes here DanBias::DanBiasServerDesc desc; desc.port = 0; if( DanBias::DanBiasServer::Initiate(desc) == DanBias::DanBiasServerReturn_Sucess) { DanBias::DanBiasServer::Run(); DanBias::DanBiasServer::Release(); } #elif defined(DANBIAS_CLIENT) if(SetDllDirectory(L"..\\DLL") == FALSE) { return cmdShow; } // Game client starter code goes here DanBias::DanBiasGameDesc gameDesc; gameDesc.port = 1; gameDesc.hinst = hinst; gameDesc.nCmdShow = cmdShow; if( DanBias::DanBiasGame::Initiate(gameDesc) == DanBias::DanBiasClientReturn_Sucess) { DanBias::DanBiasGame::Run(); DanBias::DanBiasGame::Release(); } #endif return cmdShow; }