#include "Client.h" using namespace Oyster::Network::Client; Client::Client() { connection = new Connection(); } Client::~Client() { delete this->connection; connection = 0; } bool Client::Connect(unsigned int port, char filename[]) { connection->Connect(port, filename); return true; } void Client::Send(unsigned char msg[]) { connection->Send(msg); } void Client::Recv(unsigned char msg[]) { connection->Recieve(msg); }