#include #include #include #include #include "../NetworkDependencies/WinsockFunctions.h" #include "../NetworkAPI/NetworkServer.h" #include "../NetworkAPI/CustomNetProtocol.h" #include "../NetworkAPI/NetworkCallbackHelper.h" using namespace Oyster::Network; using namespace std; std::mutex m; vector clients; void proc(NetworkClient client) { cout << "Hej" << endl; m.lock(); clients.push_back(client); m.unlock(); } int main() { SetDllDirectory("..\\DLL\\"); NetworkServer server; Oyster::Network::NetworkServer::INIT_DESC desc; desc.port = 15151; desc.callbackType = NetworkClientCallbackType_Function; desc.recvObj = proc; if(!server.Init(desc)) { cout << "Init failed" << endl; return 0; } if(!server.Start()) { cout << "Start failed" << endl; return 0; } cout << "Server started" << endl; while(1) { Sleep(1000); m.lock(); cout << clients.size() << endl; m.unlock(); } server.Stop(); system("pause"); return 0; }