///////////////////////////////////////////////////////////////////// // Created by Dan Andersson 2013 ///////////////////////////////////////////////////////////////////// #pragma once #ifndef OYSTER_COLLISION_3D_PLANE_H #define OYSTER_COLLISION_3D_PLANE_H #include "OysterMath.h" #include "ICollideable.h" namespace Oyster { namespace Collision3D { class Plane : public ICollideable { public: union { struct{ ::Oyster::Math::Float3 normal; ::Oyster::Math::Float phasing; }; ::Oyster::Math::Float element[4]; char byte[sizeof(::Oyster::Math::Float3) + sizeof(::Oyster::Math::Float)]; }; Plane( ); Plane( const ::Oyster::Math::Float3 &normal, const ::Oyster::Math::Float &phasing ); virtual ~Plane( ); Plane & operator = ( const Plane &plane ); virtual ::Utility::DynamicMemory::UniquePointer Clone( ) const; bool Intersects( const ICollideable &target ) const; bool Contains( const ICollideable &target ) const; }; } } #endif