#include #include #include #include "../NetworkDependencies/WinsockFunctions.h" #include "..\NetworkDependencies\Protocols.h" #include "../NetworkDependencies/OysterByte.h" #include "../../Misc/ThreadSafeQueue.h" #include "../NetworkDependencies/ThreadedClient.h" #include "../../Misc/WinTimer.h" #include "../../Misc/Utilities.h" #include "../NetworkAPI/NetworkClient.h" #pragma comment(lib, "ws2_32.lib") using namespace std; using namespace Oyster::Network::Protocols; using namespace Oyster::Network; using namespace Utility; using namespace Utility::DynamicMemory; void proc(CustomNetProtocol& protocol) { } int main() { int errorCode; char msgRecv[255] = "\0"; InitWinSock(); cout << "Client" << endl; //Create Client NetworkClient client; //Connect to server <<<<<<< HEAD if(client.Connect(15151, "localhost")) ======= //errorCode = client->Connect(15151, "193.11.186.101"); errorCode = client.Connect(15151, "127.0.0.1"); client.SetRecieverObject(proc, NetworkProtocolCallbackType_Function); if(errorCode != 0) >>>>>>> 9eb8fcba40e4dec4f338cd012ba69bc15d456cc9 { cout << "FAILED" << endl; } client.SetRecieverObject(proc, NetworkProtocolCallbackType_Function); cout << "Done" << endl; while(1) { } ShutdownWinSock(); system("pause"); return 0; }